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(7 edits)

I'm impressed by this game's quality. Most fan games don't get within a mile of a polished release and remain frustratingly incomplete or abandoned, but this game isn't just a good fan game, but an engaging Star Trek game. The sound design, voice lines, and structure are all easy to understand, true to the setting (and the era, as importantly) and the colors pop nicely and fit the style of retro Trek titles. I never knew about Super Star Trek before stumbling on this remake, so this remake/tribute is also helping to expose some people to its inspiration, as well.

I wonder about a sandbox/open-universe mode of play, with random events almost like a rogue-like or MMO. Distress calls resulting in battles or passenger pickup/dropoff, cargo/passenger delivery to different bases/ships, maybe random ambushes in different sectors. Wars could even be random events that add more danger to the previous types. Probably Hell to program but it's an interesting thing to think about.

(+1)

Thanks so much! I'm glad you liked it. You are right, reaching this level of polish was probably the most challenging part. The sandbox/random events idea would be incredibly cool. The main problem I see is that the game currently functions as a resource management strategy game, requiring you to optimise resource consumption (energy) before time expires. At the highest difficulty level, it is pretty challenging because you have to reduce warp "jumps" as much as possible and plan the starbases' docking carefully. Without a time limit, the game would change; it could probably become a tactical/turn-based strategy game with more complex combat mechanics. Very interesting idea to explore.