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No, I just walked through the door but I changed direction midway the screen movement and returned back, so the camera translation didn't completed its first path and it went directly two the second transition having an odd offset, or at least that's how it felt. 

(+1)

That's odd... You shouldn't be able to move during screen transitions at all with how it's set up. There's a cutscene flag that disables player input. And now it looks like somehow the build export messed up??? I've replaced the available post jam build, however I'm not sure if that'd help with the camera bug. I'll take a look at it tomorrow if I can figure out what caused it.

I lied and did it now. Hopefully should be fixed? Feel free to let me know if you run into anything else.