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Thank you so much for your response! I really love hearing it all. Let me address your feedback - 

Controls: Yes, a settings menu with alternate controls could be nice. I might add that in a future update. I'm used to using Z/X for this type of game, so that's what I went with.

Gameplay: I entirely agree that a bit more direction could be nice, I also like the openness and letting the player just straight up figure out and interpret for themselves what is going on. I believe that is part of the charm of the game.

Bugs: I've never had that happen. I'm assuming it's because the game starts automatically and takes a bit to load, but I'll keep an eye on that one.

NPCs/Visuals: Yeah that guy is a knight. There isn't all that much other than NPCs to interact with, so it's not a MAJOR issue, although I can definitely see your confusion. He is definitely the worst-designed out of all of them. I might modify him a bit.

Endings/Replayability: This is where it gets interesting. The two different endings are different, slightly. Ending one results in a flashing white effect and a boom sound, followed by red text. Ending 2 (Heralded by the "RUN."  realization) lacks the boom and flash, and shows blue text. Interpret that how you will. More detail will either be helpful or detrimental. I think it depends on the player. Some enjoy a bit more direction, and some enjoy the obscurity of it. I think that's where we hit the line of the types of players, instead of needed improvements for the game.

Audio: I added SFX. When did you play this? It might have been before I did.  I don't know. If they still aren't working, please let me know.

Final Thoughts: Again, thank you, thanks so much for all the kind words. I put a lot of work into this and I love it when I get players that enjoyed it. Your feedback and support means the world to me.

Have a great day,

Elijah

Hi Elijah,

Thank you so much for your detailed and thoughtful reply! I really appreciate you taking the time to address each point — it shows how much you care about your game and your players.

I totally understand your choices with controls and storytelling style. The balance between giving direction and leaving room for player interpretation can be tricky, but it’s part of what makes PROXY unique.

I’ll definitely keep playing and testing, and if I notice any

If you make any updates in the future, I would be more than happy to test them again. You can contact me here or via email at fabiangonza425@gmail.com.

Thanks again for making such an interesting and charming game. Looking forward to seeing what you add in the future!

Have a great day!
Fabián (GonzaTester)

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No problem!