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(1 edit)

Quality Assurance Feedback Report – PROXY

Tester: Fabián González (GonzaTester)

Tested on: PC – Browser version

Role: Beginner QA Tester in training

👋 Introduction

Hi! I recently played PROXY on browser and wanted to thank you for sharing your project. As someone currently learning to be a game tester, I really enjoy trying experimental games like this — especially those made as learning projects. For a first project using Pygame, you’ve done a great job creating a unique atmosphere and functional gameplay. Below is a detailed report with observations, feedback, and suggestions to help you improve and grow as a developer.

🎮 Controls & User Experience

- Controls are generally smooth and responsive. - I'm used to interacting with the “E” key, but Z and X were perfectly functional and didn’t feel uncomfortable once I adapted. - The navigation between scenes and menus works well. - There were no major control bugs or delays. ✅ Suggestion: You could consider offering an alternate control scheme (e.g., E or Enter for interaction), or allow players to remap keys.

🗺️ Gameplay, Story & Direction

- While the game features dialogues with various NPCs, I couldn’t clearly understand the objective or purpose during the playthrough. -However, since you mentioned in your post that the story doesn’t really make sense (by design), this is understandable. ✅ Suggestion: Even if the story is abstract, adding a bit more context to the dialogues or world-building clues would help players connect with the game and understand their actions.

⚠️ Bugs / Technical Issues

- When I first opened the game, the screen remained completely white for around 1–2 minutes before loading. This might confuse players who think the game isn’t working. - After loading, I experienced no bugs, crashes, or freezes during gameplay.

👤 NPCs & Visual Design

- The overall art direction is minimalist and charming, which fits well with the concept of a learning project. - However, the character at the bottom of the map (possibly a knight?) looks more like an object than a living character, which made me unsure whether I could interact with him. ✅ Suggestion: Consider updating the character sprite slightly to make it more recognizable as an NPC.

🧩 Endings & Replayability

- I managed to reach two different endings, which was a really nice surprise! - The red visual effect before the ending was a great touch and added tension. - That said, I wasn’t able to clearly identify what triggered each ending or what their meaning was. ✅ Suggestion: You might consider giving players a subtle hint — maybe a final line of dialogue or visual cue — to differentiate the two endings (e.g., good vs bad, success vs failure).

🔊 Audio & Atmosphere

- The music was simple but set the mood nicely. - There were no sound effects (e.g., footsteps, text clicks, interactions), which made the game world feel a bit empty at times. ✅ Suggestion: Adding even very minimal sound effects would improve player immersion and make actions feel more responsive.

🧠 Final Thoughts

For a beginner-level project, PROXY has a lot of heart and creativity. The minimalist world, atmospheric design, and functional systems show that you learned a lot working with Pygame. There’s clearly a strong foundation here. With a few adjustments — like adding clearer objectives, fixing visual ambiguity with NPCs, and including small UX improvements — this could become a great prototype for a larger game or simply a strong entry in your dev portfolio. Thanks again for sharing your work. I’d be happy to test anything else you make in the future! 

 — Fabián González (GonzaTester)

(+1)

Thank you so much for your response! I really love hearing it all. Let me address your feedback - 

Controls: Yes, a settings menu with alternate controls could be nice. I might add that in a future update. I'm used to using Z/X for this type of game, so that's what I went with.

Gameplay: I entirely agree that a bit more direction could be nice, I also like the openness and letting the player just straight up figure out and interpret for themselves what is going on. I believe that is part of the charm of the game.

Bugs: I've never had that happen. I'm assuming it's because the game starts automatically and takes a bit to load, but I'll keep an eye on that one.

NPCs/Visuals: Yeah that guy is a knight. There isn't all that much other than NPCs to interact with, so it's not a MAJOR issue, although I can definitely see your confusion. He is definitely the worst-designed out of all of them. I might modify him a bit.

Endings/Replayability: This is where it gets interesting. The two different endings are different, slightly. Ending one results in a flashing white effect and a boom sound, followed by red text. Ending 2 (Heralded by the "RUN."  realization) lacks the boom and flash, and shows blue text. Interpret that how you will. More detail will either be helpful or detrimental. I think it depends on the player. Some enjoy a bit more direction, and some enjoy the obscurity of it. I think that's where we hit the line of the types of players, instead of needed improvements for the game.

Audio: I added SFX. When did you play this? It might have been before I did.  I don't know. If they still aren't working, please let me know.

Final Thoughts: Again, thank you, thanks so much for all the kind words. I put a lot of work into this and I love it when I get players that enjoyed it. Your feedback and support means the world to me.

Have a great day,

Elijah

Hi Elijah,

Thank you so much for your detailed and thoughtful reply! I really appreciate you taking the time to address each point — it shows how much you care about your game and your players.

I totally understand your choices with controls and storytelling style. The balance between giving direction and leaving room for player interpretation can be tricky, but it’s part of what makes PROXY unique.

I’ll definitely keep playing and testing, and if I notice any

If you make any updates in the future, I would be more than happy to test them again. You can contact me here or via email at fabiangonza425@gmail.com.

Thanks again for making such an interesting and charming game. Looking forward to seeing what you add in the future!

Have a great day!
Fabián (GonzaTester)

(+1)

No problem!