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(+1)

Let's gooo! We love to see it!

The new tools are awesome, and the ziptie, with the right time scale, does practically work as a selective animation tool.

The reactions to hits with the wrench are really cool, and I'm really excited to see other tools such as the taser and the thrown objects from 0.7 come back in full force!

I feel like you could easily combine forces between the taser of before and the ziptie into a shock collar that you can lock and unlock like the garrotte. The patch notes for next update about ragdoll transitions and the ability to get back up would make this feature especially cool, maybe just an animation that gets layered over the walking or standing anims when it's a smaller shock, up to the highest tier causing some kind of knockout animation akin to the shock animations from dying light?

Either way, you've easily proven to be one of the most committed developers I know of, so I trust this project in your hands. Please don't get burnt out, though! Please pace yourself and remember to take breaks so you can come back with renewed vigor!