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Hello Mr. Vegetato, I don't know if I'm missing something but I found it a bit complicated to switch to larger resolutions because of different art styles, I don't usually work with pixels so I would need a bigger “canvas” and much larger sprites... do you have any information to make this transition easier? There's a lot of things being called in code for positioning and each position value of different elements that don't appear on the game screen (i.e. I have no visual reference to know where that element is being created).

the candy sprites also have several points and each one would need to be resized as well and calculated every point to every candy sprite... any tips?

Hello !

Unfortunately, changing the candies assets to a different size and changing the resolution, will require you to adjust the numbers in the events to fit the new resolution and candies assets size, because match 3 games in general require math in the background to that take into account the candies size and position...etc

As for the candies points, they can be easily calculated, for example the LeftMove point is the candy width (31) + the space between them (8) = 39

and for LeftCheck it's the cany width (31) /2 = 15.5