kinda cool looking game but its not optimized, u can decimate ur models in blender
Sorry about that, I tried to optimize what I could, already did the decimate. WebGL usually requires more attention to optimization, but I didn't have that much time. You can also disable postprocessing in the settings to see if it helps, or you can download the (Windows version). it should run better.
Thank you very much! I don't know exactly how many, but each model has between 500 and 2000 vertices. I also separated the texture to reduce the size of the images. I just think it's bad that each model has a texture, so it needs a lot of materials. It would be good if buu did it with a color pallet, so there would only be one material, it would be lighter.