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heya!


myself and a fair number of other GMs run this on a Westmarches server we're a part of--the new NPCs, templates, and sit reps are all a nice addition to the variety of games!


however, there is a small discussion about the intent behind the Super template's Unflinching Gauntlet. that is, is it intended to get less activations against 5 players than a standard Ultra would?


as a bit more of an edge case, though the wording is identical to Ultra there was a question raised about additional activations against drone-mechs, as drones technically count as characters. would a hydra deploying 4 drones give the Super two additional activations?


whatever the answers, thanks for the supplement! it's great content, and most especially for the price

Hey! Glad to hear that you're getting some use out of it. I realized in post that is basically what would happen to the Super if it's alone against 5 characters. I wanted the turn structure to work similar to an Eidolon from Wallflower.  A workaround is to give your PCs some grunts to fight alongside to increase the headcount at the start of combat and just quickly kill them off before they become a problem. Or just don't run it that way. You're the GM, you have final say.

Turn calculation is done at the very start of combat before those drones could be deployed. So unless you have RPV characters from somewhere else helping your party the drones that come with the Hydra would not count versus that total. The drone that deploys with the Hydra would technically be a hostile character, but that drone also doesn't take its own turns so GM Fiat for whether you want that to count or not.

thanks for the quick reply! makes sense! will continue to come down to how each GM views it i think, but was curious to see what the thoughts on your end were for those. it being based off of the eidolon turn structure makes a lot of sense!