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Ranks for now are purely determined by hits taken and time. If you go over 4 minutes it starts to subtract from the final rank, if you manage to do a mission under 2 minutes it should bump your rank up by one point. It's still possible to get an S-rank if you took one or two hits that way.

The 7th mission is very difficult with the amount of enemies and the close corridors combat, but I think if you use smoke bombs and spiders you might be able to avoid taking damage.

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I eventually managed to get an S with a 3:35 and 1 hit taken, but it did cause some serious damage to my brain.  There are two glitches that I experienced, the part of your landsword that fires the grenades can clip into a wall if you're backed up against it and detonate instantly, making you take damage.  The second being sometimes arrows and red targeting squares won't appear over them when they are hidden from sight behind a wall.  The latter could probably be fixed with a toggle to just have either targeting squares, arrows or both of them on and displaying at all times.

I also want to say that I am really liking that you are experimenting and implementing these new elements like enclosed corridors, tall walls and skyscrapers into missions, and I'm looking forward to everything else you're working on.

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Nice job S-ranking it! I haven't been able to do that yet, haha.

Sorry about the grenades clipping into walls if you're backed up, I'll make sure to patch that.

The second being sometimes arrows and red targeting squares won't appear over them when they are hidden from sight behind a wall.  The latter could probably be fixed with a toggle to just have either targeting squares, arrows or both of them on and displaying at all times.

Technically the small red indicators are only supposed to show if you painted them by mousing over. As for the actual targeting squares, that might be a depth issue with the ceilings drawing over them, I apologize. I'll consider having a toggle as you said showing always the squares, and also playing without any indicators could be fun too.

I also want to say that I am really liking that you are experimenting and implementing these new elements like enclosed corridors, tall walls and skyscrapers into missions, and I'm looking forward to everything else you're working on.

Thank you! I plan on experimenting with much more too. I still need to make some levels with sandstorms and other low light settings, as well as some more exotic environments.