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Post Mortem Time!

First off, I thought it was ambitions to make a 2D open-world RPG in Pico-8 successfully in two weeks, and boy was I right. I wanted to focus on the combat and sprites, which I am proud of, but also have a semblance of story. Being able to reuse the sprites was a big help. I was also proud of using 95% of the available map space. Overall design I was happy with. If I could have improved something it would be a better switchable palette and sprites since I just defaulted to the alt-palette. I also would try to add a final boss battle with the Pig King to the game.