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(+2)

Hi!
It's lovely to see an update on the game.

I'm excited to see where the game is going, but a little concerned about the newly implemented card system.

Even if a good abstraction for the cleaning, I feel the combats in the hidden passage a little random-encounterish.

I think it would be great to make it more like an opt-in, that would add the posibility for early lose states and encourage exploration.

With that said: Keep the hard work! I'm loving it.

(3 edits) (+1)

Thanks for the feedback! We totally understand the sentiment. The card game was added to have gameplay that can be used to solve conflicts inside the dungeon, so I guess it is better suited for the ones where characters started the battles. (In both cases losing the card game is a valid option.)

To be honest the battles inside the secret passages being random encounters isn't that far off - in the end, Mops & Mobs is in part a parody of the Fantasy RPG genre. Of course we don't want to have jokes overstaying their welcome, so I don't think we will have situations like this that much anyway. (And right now, everything is still WIP, so things might change.)