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Rat King

154
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A member registered Mar 10, 2014 · View creator page →

Creator of

Recent community posts

Hey, thanks for playing the demo! Generally eating a food card only works if you actually lost health. If that was the case, then it might be a bug - apologies for that.

In any case we will probably rework the card combat a bit in the future and remove double-click as a mechanic.

Thank you! I work on connected whenever I see the need (and have the time), as we use the tool for dialogs in our current game project. So feedback from the outside is always valuable.

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Oops! No idea what happened during building the app, but I just exported the lite version again and uploaded it. No version number change. Can you please try it again?

Version 1.0.4 is out now, adding the windowed/fullscreen toggle to the Settings window. Please try it out, as I don't have my Linux laptop to test it right now.

Good idea, I'll add it with the next version.

No problem, I could fix it for my usecase. Just wanted to give a heads up.

Thanks!

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I had a problem with a non-tiling texture (the green pixels at the top):

I thought setting the texture to non-repeating would fix it, but Codex generates UVs from -1 to 0 (instead of 0 to 1). So I added a 1.0 in front of every minus in the lines 60 to 90 in lb_global.gd, and that helped, but I didn't test it thoroughly.

Just tried it and upgrading was mostly painless. Thanks a lot!

Nice, can't wait.

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Hallo, nice tool! I tried to separate my little level into several chunks via the Chunk Amount property, but now it only generates a part of the level, not all the chunks.

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Thanks for the feedback! We totally understand the sentiment. The card game was added to have gameplay that can be used to solve conflicts inside the dungeon, so I guess it is better suited for the ones where characters started the battles. (In both cases losing the card game is a valid option.)

To be honest the battles inside the secret passages being random encounters isn't that far off - in the end, Mops & Mobs is in part a parody of the Fantasy RPG genre. Of course we don't want to have jokes overstaying their welcome, so I don't think we will have situations like this that much anyway. (And right now, everything is still WIP, so things might change.)

Thanks for playing our little demo and making a video!

I'll have a look! Thanks for the contribution.

Thank you!

Thank you :)

Very nice! Have to try it with a gamepad, but I really like the mechanic =)

I put some work into reworking the game's GUI, and it's now available for Android again.

I looked into making a new APK version and for the moment it's far too complicated. I'm sorry. Maybe later this year I have some time for it.

I just tested it on Firefox, Linux Mint. I have no problems to use the Choices 1 and 2. In fact, the controls work just like intended, not sticky or anything. So therefore there must be something wrong with your system. You should check that.

Yes, sorry about that. This upload was mostly about the desktop version (it didn't exist before). I'll try to look into updating the APK.

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Thanks!

Yeah, a decade ago game jams were still something special...

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Thanks for the info, very interesting. I'm using Windows 10 though.

In any case I just downloaded this version again and now it works... strange thing.

Unfortunately this version definitely triggers Windows Defender too

I'll try! Thanks!

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Replace the lines 454 and 455 in QuickToggle.cs with these two:

  • normal = new GUIStyleState() { background = EditorGUIUtility.Load("Icons/sv_icon_dot5_sml.png") as Texture2D },
  • onNormal = new GUIStyleState() { background = EditorGUIUtility.Load("Icons/sv_icon_dot3_sml.png") as Texture2D },
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I really like the focus of this little game, well done! I'm really bad at it though, I reached the first port so far. I'm no sailor I fear. But I'll try again!

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We didn't give up, but we have to allocate time somehow. The game has no budget, so we can't work on it full-time. Also the demo is working as it is, so currently there is no reason for us to update it; instead we plan the next levels for the full version and work on the story.

Thanks for playing!

We're looking into adding/improving ways when it comes to traversing the areas. We might add more stuff, but we really don't want to have too many mechanics.

And yeah, more secrets to come. I'm not super happy with non-colliding walls in any case, so I definitely want to add hidden switches and levers.

Thank you! I hope performance problems can be fixed later on, right now I'm not sure what the cause would be. Did you try running the game on the dedicated graphics card?

Thanks a lot for the feedback and video!! =) The deco mode is still WIP, so yeah, there is probably more stuff that feels slightly of still. We'll work on that!

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Hey! LMB and RMB are (currently) not rebindable, so that's why the buttons are red - they work in the game. The buttons on the right are for rebinding gamepad controls only.

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Hey, thanks for playing! You probably didn't collect the cup on the chair; the game needs a tutorial in this regard (will do with the next update) - you can look up and down and get the cup by keep pressing the right mouse button!

Thanks!

From now on I will say this about anything new

<3

Yes, when the demo is a bit more polished we will probably do that.

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Thanks for playing - I guess I'll need the log to find out what's happening ... EDIT: I think I found (and fixed) the reason for the crash!

Ohne weitere Infos ist "funktioniert bei mir nicht" nicht sehr hilfreich und führt auch nicht dazu, dass ich mich groß darum kümmere. Das Spiel ist von 2016, also ja, es ist älter.

Thanks for playing! The deco mode is very much WIP and anything will/might change - including the way you acquire and "pay" for furniture!