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Great game honestly! I died on the 22nd floor as the knight. I do not understand how I am supposed to get rid of the Weakness effect whenever I get, as that would disable the usage of my knife, which could have come in clutch numerous times. Eventually died to a noise trap activating very buffed enemies. I dig the artwork a lot!

IMO enemies should be dealing you damage when you USE the key, but NOT when you exit. It's the same thing, just that I think this makes more sense. Or if you don't like that, you could make one of the next classes be immune to damage when you exit a level!

(+1)

Thanks for the feedback!

I prefer that the character takes damage when escaping (exiting a level)

But yes, there will be one hero who will avoid traps and damage when exiting :)

It's still a great idea if you add a Rogue, just saying ;)


Good luck with the release!

(+1)

Yes, it will be rogue (or a thief) :)
Thanks!