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wow, didn't expect to get a thoughtful and thorough comments on this! really appreciate you taking the time to try the game!

  • yes, the distance between each dot is quite wide, because I only tested it on my laptop, and that felt like the “best balance” at the time, lol. Also, the idea to make the dots glowing sounds good! Definitely gonna add it later. 
  • As for the "wall" feature, I actually had the idea during development, but didn’t have enough time to implement it. You're right, just showing a message isn't enough. I might add more clear visual barriers in the future.
  • Your suggestion for "Papa's favorite drink" segment is quite brilliant! I really wanted players to understand that they need to avoid bottles in the later part but didn’t know how to introduce it properly. So yeah, I think most players would just walk onto it without realizing. I'll consider showing some hints earlier.
  • about the last segment--was it too hard? I tried to balance the - and + value, so it won't feel too easy nor too hard. But I think I might need to tweak it a little bit more. 
  • YES. I don't know why but I also feel that in the last segment (encourage Maro), there is a noticeable performance drop. I thought that this is also my laptop issue, but knowing that you experienced the same issue, I guess I need to re-check the code to see what makes the segment a bit laggy (considering that the code is very simple as you've mentioned).

thank you soo much for playing this game! despite its flaws, I hope you had fun playing it :). it means a lot to get feedbacks for a first 'serious' project from other people lol!