I request the removal of the "End dungeon dealing 0 DMG" development goal.
I can not say that in any of my hours playing this game have I ever found any attempt to achieve that goal fun. It's just kind of psychological warfare on the player.
I understand the games finished, but like damn is that goal functionally just a forced re-roll on most classes.
I'm mostly just salty that I got krakened on my last attempt of doing it. It was not fun the whole time just for it to be all for nothing.
Viewing post in Ero Dungeons [Patch 3.1] comments
End dungeon dealing 0 damage indeed based on the rng of dungeon generation. If there's no clear path towards exit, it's PITA to complete. However, if there's under leveled character that have the goal, I say that's free xp. My verdict: maybe good for early game where there fewer chance of enemy room, but more frustrating toward more dangerous area.
Either that toggled, remove entirely, or community just shrug and bank the goal for cheeky free points.
Yeah, for later gamer I just consider it an instant reroll and I'll straight up just abandon characters early game if that's in their first couple of goals. At this point I've decided that console commands are morally correct when faced with poor balancing in the game. I'm invested but not redoing hours of progress cause I got RNG'd invested.