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I tried putting this file in my game, and couldn't get the tooltip to work or come up at all. Thinking it might be something in my game that's incompatible, I put the file in a clean test project, and still, nothing.

This time I didn't try changing anything at all in the file itself (like adding new words), and added this dialogue line into the script: 

e "I'm an elf."

Am I doing something wrong in my implementation? If not, I'm curious if others can replicate this issue.

hyperlink_functions is coming up as a style property of say_dialogue when I use the inspector, but there is no button on the word.

I'm using the Prerelease of Ren'Py 8.4, which could potentially make a difference?

(+1)

Sorry for the late reply, the tooltip is case sensitive, so 'elf' and 'Elf' are not the same word and would not register with the default example lists.

If the problems you were experiencing with an existing project were unrelated let me know, I'm happy to try help troubleshoot it with some more details. (If I'm not too late, oops)

Thanks and no worries on the late reply! That was definitely the issue on the test project (duh lol).  Upon changing that, the tooltip is indeed coming up there.

After investigating further on my main project, I think the issue was that I was using the config.say_menu_text_filter for something else, which was overriding the one used for the tooltip. After commenting that out and using the correct cases for the words, it works there as well :)

(+1)

Phew, I'm glad you could troubleshoot it out!