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As co-coordinator of the jam: I'm theoretically very in for short dungeons / adventures! But also my experience is that most interesting dungeon rooms take about an hour to get through, so if you go in that direction you probably need to go really small.

But what is a short dungeon if not an all-in-one package for a game?

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Fair enough! It also depends on the system used to run, which kinda reinforces both of your points. Thanks for the answers :)