HI. I really like this concept of having to think like an 80s programmer and had to check it out as soon as I saw the description. Like Goed and others said, it was a little hard to pick up and when the first puzzle loaded, I honestly had no idea what I was supposed to be creating (and never really figured it out, though I would like to). Having a tutorial with shorter puzzles that introduce a few commands at a time could really help.
I also found the game to be oddly CPU and GPU heavy, even when I was just looking at the instruction screen, my GPU was 97%. Maybe some other Unity users have an idea, because I'm stumped on why a mostly text based instruction screen would do that.