Right okay, don't get me wrong, I like this game and what you're doing. But holy man, do I have some complaints. Read through my rant, and try to pick apart some critique.
So there's the obvious. Content is limited. Especially when you're only focused on one storyline, there's nothing to do except work as you wait a week, and money in this game is not useful. This is not an issue per se, because this is fixed with future updates as content gets added, inevitably so. But for now, it is a real complaint I have.
Second thing which is a little more obvious from the get-go: The game is not well-made. None of the clothing in this game is dynamic. A slight bow down, a raised hand, any disturbance from the default position whatsoever causes clipping. A character with long hair who looks up has their hair clip through their neck, and a character with a skirt has that skirt go through the chair once they sit. I believe this is the reason behind the "aunt's" short hair, but that's not a complaint.
One other thing attributing to this clear lack of quality is some of the hitboxes. You can interact with paintings from the other side of the wall, and characters will be standing in tables from time to time. Also you can talk about a frisky night with someone in some inappropriate places, like the dinner table. Slight oversight. Also, the character's penis is way too big, and way too to cylindrical, but I mean, who cares.
And this is more of a personal issue with the game, but I have some issues with the UI. The hotkeys for these things is one thing, O for phone and K for tasks is a choice, but what I'm more annoyed by is the task instructions. It's always "Let's wait until friday". "Let's go wait in your room." Like some guy recording a let's play, or someone trying to teach a child what to do. It's just jarring, and there's nothing wrong with a simple imperative like "go to your room", so why take this tone?
And I mean, it's just feels lacking. However, I still do like the game? Why? Well, it's not a visual novel, for starters. Most that would want to make this kind of interactive story would just go the visual novel route at the heavy, heavy cost of gameplay, but in this game you can actually move and look around. Small thing, maybe, but it's an unfortunate rarity. And that's because it's not easy, so you do have my respect for that.
One reason I also like this is the plot and the characters in it, quite simply. They are all unique, feel realistic, and nothing is exaggerated or over sexualised. That too, a nice a refreshment. That said, the story you're trying to convey is good, and so is the way you're trying to do it. But man, would I pay money for this? No, no I wouldn't. There's just so much polish this game needs, but that aside it is a good game. Just not, you know, great.