Nice! I thought I had solved the movement relying on frames issue, but I guess not. I'll look into it. Part of the mystery of the game is getting lost . And... there is a bed, conveniently placed somewhere. You'll find it.
Viewing post in PROXY - Game finished.
I accidentally hit "Load Game" in the menu and instantly got ending 2/2 for some reason. Tryed again with "New Game" and found the bed. Maybe make it visible from the start so that players can remember where it is?
I get the point of this game now. Probably should've been cued in by the thumbnail. I have a few suggestions if you're gonna keep working on this - make it so that you have to talk to the queen last. I completed ending 2/2 that way and I legit got chills. Coming full-circle and all that. Perhaps a "rEaLiZaTiOn" that you should talk to those villagers again, and then the queen about all the changes she made overnight. The more the worlds and progression through them mirror each other, the more it drives the point home. Maybe even a callback to "Do you consent" in the menu.
Now that I've seen both endings, I gotta say there should be a third. Something that lets you see, but not accept the change and slowly go insane in an artifically perfect world. Maybe a callback to "Do you consent" at the end of the game?
Small quality-of-life request: A replay button. Since there are multiple endings most people will want to see all of them.
Dang that is a lot of awesome feedback. Talking to the queen last is an interesting idea that I will definitely consider and probably implement. I'm really glad you enjoyed it. Bed being visible from the start isn't a bad idea, but the bed color changes depending on your choices in part 1, so if you see the red bed without any prior info it hits different, but I'll think about it. Part of the eeriness is seeing the bed just appear, and you know it wasn't there before, which makes you feel weird, especially if its a red bed not a blue one. Thanks again!