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Thanks for playing it again!

having a chance to take a closer look at the mechanical designs is just such a pleasure and a privilege. the details and the sheer style is just perfectly balanced

Very happy to hear you like the intel section. It's the part of the game that I'm probably the most excited to work on and share with people since I spend a lot of time working on each of the enemy designs despite their relatively tiny size on the actual battlefield.

 (it reminds me of the mecha design in ghost in the shell which is a double plus although i cannot help but wonder how you'd handle a tetra mech in armored core silhouette). 

Inspiration from GITS and other classic anime was taken, though I'm trying my best to carve out my own unique aesthetic for the world of the game. I'd love to design something similar to the tetrapods in AC at some point.

i literally cannot wait to see how you will adorn that intel sections pages, you are my role model when it comes to design. thank you for carving the way,

You're very welcome!

 (also a side note, val is literally built like a space marine lol, that's awesome. cannot wait for the new characters and the armor/clothing designs they'll support

I'm glad you noticed that, haha. There's a reason for it though - Mars's lower gravity means if you were born there you'd naturally grow taller (typical heights being between 6'2 to 6'8, the other pilot character will be in the latter range), but it also means your bone and muscle density would be a lot less developed than a person from Earth. To counter this, pretty much everyone born on Mars would have had gene modification in order for their bodies to develop muscle mass more effectively, coupled with a pretty strict exercise/nutrition regimen which would be mandatory for almost everyone who lives there, at least until they're 20 or so. Val probably had a particularly strong reaction to it, or she just works out constantly to kill time.

There's a lot more lore that I intend to include in the world section of the intel screen which will explain a bit more about some of these details. I also plan to work some of it into the story and cutscenes of course.

keep up the good work man)

Thank you again!

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Oh, the lore stuff is really interesting, and I'd love to learn more, but before I get into that, I want to clear out something. When I said they give off a GITS, I meant it as in they are so purpose-specific that they look alien, and I thought GITS did that best until now. Your stuff surpassed GITS, if you ask me. Anyways, I've read the text on Intel entries, and man, I am already hooked on the lore (though I am also a bit sad because I had something slightly similar in mind, at least with East Germany, but oh well). The part about the people being tall because of Mars's nature and having their muscles enhanced is really cool; I thought she was enhanced like a Halo Spartan or an AC pilot. But may I throw out an idea? Since the government can change people's DNA before birth, why not make something really fucked up out of that? Let's say a region is more aggressive towards the government and is rebellious. The government could just trigger genes that make the person more docile. or wants to cause a small race war for political reasons so they can just trigger genes that make the person more aggressive. Long story short, the government can influence the population in the exact ways they desire, and that is a true nightmare and could be a cool subplot or lore bit if you want to. 


And on an unrelated note, I am basically in love with how design is handled. I am glad that even though Val is ripped, her muscles and proportions are not bloated (I don't know how to explain it; all that comes to my mind is that exaggerated proportions reduce believability and just look grotesque). keep up the good work man, you are awesome (sorry if i am invasive, i am just super excited)

When I said they give off a GITS, I meant it as in they are so purpose-specific that they look alien, and I thought GITS did that best until now. Your stuff surpassed GITS, if you ask me.

That's very kind, thank you. I personally don't think I've surpassed Masamune Shirow's genius design work though, haha.

Anyways, I've read the text on Intel entries, and man, I am already hooked on the lore (though I am also a bit sad because I had something slightly similar in mind, at least with East Germany, but oh well). 

There's actually going to be an East German crawler tank in the game eventually, it'll be six legged. Something you'll encounter near Soviet controlled regions later on.

The part about the people being tall because of Mars's nature and having their muscles enhanced is really cool; I thought she was enhanced like a Halo Spartan or an AC pilot. But may I throw out an idea? Since the government can change people's DNA before birth, why not make something really fucked up out of that?

I considered working that into the plot, at least being part of the motivation for rebellion being some Martians see themselves as separate from the people of Earth due to their enhanced genes. It might show up, or not.

Long story short, the government can influence the population in the exact ways they desire, and that is a true nightmare and could be a cool subplot or lore bit if you want to. 

It's a fun idea, but I'm not sure if it works for the tone I'm going for. The chemical grubs on the other hand would fit well for a similar conspiracy, they could've been specifically engineered to eventually grow giant and dangerous in order to arm Mars and cause conflict.

And on an unrelated note, I am basically in love with how design is handled. I am glad that even though Val is ripped, her muscles and proportions are not bloated (I don't know how to explain it; all that comes to my mind is that exaggerated proportions reduce believability and just look grotesque).

There's definitely a sweet spot between athletic and too muscular. I tried to get it just in the middle. It also looks a bit more exaggerated due to the limited color palette, in full color I'll be able to make her physique more subtle.