Thanks for playing it again!
having a chance to take a closer look at the mechanical designs is just such a pleasure and a privilege. the details and the sheer style is just perfectly balanced
Very happy to hear you like the intel section. It's the part of the game that I'm probably the most excited to work on and share with people since I spend a lot of time working on each of the enemy designs despite their relatively tiny size on the actual battlefield.
(it reminds me of the mecha design in ghost in the shell which is a double plus although i cannot help but wonder how you'd handle a tetra mech in armored core silhouette).
Inspiration from GITS and other classic anime was taken, though I'm trying my best to carve out my own unique aesthetic for the world of the game. I'd love to design something similar to the tetrapods in AC at some point.
i literally cannot wait to see how you will adorn that intel sections pages, you are my role model when it comes to design. thank you for carving the way,
You're very welcome!
(also a side note, val is literally built like a space marine lol, that's awesome. cannot wait for the new characters and the armor/clothing designs they'll support
I'm glad you noticed that, haha. There's a reason for it though - Mars's lower gravity means if you were born there you'd naturally grow taller (typical heights being between 6'2 to 6'8, the other pilot character will be in the latter range), but it also means your bone and muscle density would be a lot less developed than a person from Earth. To counter this, pretty much everyone born on Mars would have had gene modification in order for their bodies to develop muscle mass more effectively, coupled with a pretty strict exercise/nutrition regimen which would be mandatory for almost everyone who lives there, at least until they're 20 or so. Val probably had a particularly strong reaction to it, or she just works out constantly to kill time.
There's a lot more lore that I intend to include in the world section of the intel screen which will explain a bit more about some of these details. I also plan to work some of it into the story and cutscenes of course.
keep up the good work man)
Thank you again!