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(1 edit) (+1)

Feedback is awesome, thanks!

Yeah, you're right that Scatter probably isn't very useful on the last three levels except sometimes to push  my activists through the pathways. But that's mostly an issue with level design. If this would be expanded I guess there would be a bigger selection of levels where more mechanics get introduced, return and  interact in interesting ways. I think I might settle for about this many levels as my "proof of concept" for the Game Jam, but yeah, definitely room to expand!

I think as you say the size and division of groups is also a key factor in level design and small groups would certainly be useful! I'd just have to make sure to adapt the levels so it wouldn't be too good. I'm glad you like the difficulty. I haven't fine tuned the "grading" of each level, how many activists need to get through etc. but it's good to know it's working decently.

And yes, the Retry button is coming, just didn't have tie before uploading today, sorry! :D

Thanks again!