There's just a lot more going on now - more particles, changes to the HUD, global checks for the key presses, AI now checking for player trails, and a few other things such as the overlay shader on certain levels. The smoke grenades in particular have always slowed things down when I'm playing, especially when launching multiple at once. Not much can be done there for optimization since it's always been intensive for GM to draw lots of large sprites. I've tried using smaller ones but visually they look far worse. I'll see if I can figure out some extra things that can be turned off for performance though.
If you're on legacy Windows (Windows 8.1, 7, XP) try removing the DBGHELP.dll from the folder, it might give a slight boost in performance since it's a patch for W10/11 compatibility. I always feel removing it gives a slight boost on my computer, but it might just be an illusion.
The MINOTAUR's LOSAT functions more like a budget railgun than a kinetic missile
It's true. I think it's quite funny and makes it far scarier to fight than if it was realistic.
the manipulators does not make sense with how the vehicle (or the LOSAT) are supposed to be used (like c'mon, who figured out the idea of making long-range tank destroyer perform the task of Combat Engineer Vehicles :v)
I'd like to imagine changes to the Bundeswehr's combat doctrine during WWIII called for it. It's not a CEV by any means, but since it's a biped-roller it might need to remove certain obstacles in its way since it can't quite maneuver like quadtanks. But the real reason it has manipulators is because it makes the silhouette look far more interesting.
The Type 14's mobility, and survivability is questionable for a Main Battle Tank
The ones used on Mars are all cheap monkey models made in South Korea, with far poorer armor...
The Scattergun does not work like how it is advertised (pun intended)
I'll have a proper air-burst weapon eventually, but for now it really is just a shotgun.
(sorry for the nerd moment)
No worries. Thanks for playing!