Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(5 edits)

I found that the first two levels were good with the relations with some that I didn’t think of like shiny (level 1) and can curve (level 2), but I totally get and make sense. Level 3 on the other hand lost me a little bit with some relations that I found a bit of stretch, like Acid _ _ _ _. I found that some items that are very similar to each other and can confuse the player a bit, like for example two coffee and two instrument items (tuba and saxophone and violin?). Since both intruments can be loud and both coffee can be bitter.

Some groups I didn’t get, but do make sense to me are Bitter, Nursery rhymes (I found very clever, as I totally didn’t think of that. Although I don’t know what the spoon is referencing), Conventionally best warm and basic shapes. Can go into a bottle I do understand, but also maybe a bit far fetched since more items there can go into jars and bottles, like dice and lollipop candy.

I also have some problems individual items I don’t really understand, but why they are that group like the paper towels in the can be sticky group and the trashcan in the can be loud group. Sure I can bang the lid on a trashcan and it’ll be loud, but that goes for everything if I smash it hard enough. A trashcan itself is not loud. And the pills can go into both the bitter group and can go into a bottle group.