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(+1)

Man this has been an awesome update!! I really can't wait to see more! The Minotaur really scared the crap outta me. I've also really been enjoying all the little bits of world building and such, in future updates I think it'd be really cool to see a world map for earth? Anyways I'd love to geek out more over the lore in future updates!

Also a few things to add on:

I think in terms of balancing some enemies or the MBT in particular should be able to see through the smoke, or just shoot wildly into it? And with the levels with water I was thinking that maybe the water can cool the rig more efficiently? I don't know how realistic that is though.

When I also first saw that weird bowling pin thing, I thought that maybe there could be a sort of Kamikaze drone enemy? Something inspired by maybe the Ohka?

And speaking of desperate governments trying to win conflicts, as the missions and war progresses it could intensify in scale and desperation? Turning from skirmishes to total war. We could see the arms corporations slowly run out of their MBTs, Minotaurs, Helicopters, until it's only footsoldiers with anti armour weapons, and shoddly put together mechs.

It could also add a moral aspect and as the conflict rages on, we're ordered not to do special missions where we're the one woman army, but instead going block by block clearing overzealous civilians, raiding food stores, and fresh water facilities. Or vice-versa, we could be the ones on the defense, defending key infastructure, even experimental facilities. Or is this getting a bit off track? Either way I can't wait to see where this where this game goes, I think you'll go really far!!

(Sorry if I nerded out a bunch, these kinda things are what I live for.)

(+1)

Cheers for playing and the kind words!

The Minotaur really scared the crap outta me. 

Haha, I'm glad to hear that. I specifically tried to make it sound as threatening as possible with its missiles and the gyroscope firing up.

in future updates I think it'd be really cool to see a world map for earth?

It'll probably be kept vague, but I think I'll end up showing it briefly in a cutscene. World War III happened and is already over in this universe, so I'll need to think about how the map would have changed.

I think in terms of balancing some enemies or the MBT in particular should be able to see through the smoke, or just shoot wildly into it? 

I agree, the smoke really needs work in general. I reduced the amount of time it sticks around in levels, but it's still a bit too OP with how defenseless it can make the enemies. I don't want to get rid of it entirely, but some things do need to be rewritten for it to work better.

And with the levels with water I was thinking that maybe the water can cool the rig more efficiently? I don't know how realistic that is though.

That's a fun idea! I'll make the overdrive recharge faster when in water.

When I also first saw that weird bowling pin thing, I thought that maybe there could be a sort of Kamikaze drone enemy? Something inspired by maybe the Ohka?

Totally. I'll have a few different kinds of suicide drones, and I also plan to have enemies that use spider drones the same way the player does.

And speaking of desperate governments trying to win conflicts, as the missions and war progresses it could intensify in scale and desperation? Turning from skirmishes to total war. We could see the arms corporations slowly run out of their MBTs, Minotaurs, Helicopters, until it's only footsoldiers with anti armour weapons, and shoddly put together mechs.

Cool concept. I thought about having an optional mission at some point in the game where you fight space pirates/scavengers that also are use mechs put together from different vehicle hulls like technicals in the middle east, but I'm not too sure if it'll make it in yet.

It could also add a moral aspect and as the conflict rages on, we're ordered not to do special missions where we're the one woman army, but instead going block by block clearing overzealous civilians, raiding food stores, and fresh water facilities. Or vice-versa, we could be the ones on the defense, defending key infastructure, even experimental facilities. Or is this getting a bit off track? Either way I can't wait to see where this where this game goes, I think you'll go really far!!

I plan on having two main pilot characters that you kind of switch between depending on the mission; I think it could be possible to have two story lines going at once, but I'm not fully decided on it yet since it may double the workload on an already (somewhat) overscoped game, haha. But there will be different missions where you have to be defending someone or something, as well as keep your collateral damage down. The final mission in the demo is sort of a test for that.

(Sorry if I nerded out a bunch, these kinda things are what I live for.)

Don't be sorry, I appreciate the thoughts and ideas greatly. Thanks again!