Thanks for the response! If you keep working on updates, I definitely look forward to them, as we definitely don't have enough NSFW in this genre.
Rather than different zones, given the 2D-Nature, maybe building additional buildings for different purposes (and themes?) and allowing for free-panning camera to quickly move around and look at them would make more sense than actually loading different zones (If I understood correctly)? Maybe more akin to "(the) Gnorp Apolopue" or some management games were you expand the building so you can pan around with the camera.
If you were to have multiple different buildings, you could put their "tickrate" next to the building (Like right now the green "pop-ups" next to the overall money as well.
A part of it all is looking at all that is happening etc (especially here with the animations) after all, which could be interrupted by having to load different zones.
Just spit balling some more ideas out there just in case for down the line:
- How about an additional category of things to spend money on aside from the regular listings? Like levelling up Amy, not only increasing her effect but also unlocking new "positions" for her during the click-minigame with letting us freely switch around the ones we have unlocked.
- Expansion of Amy mini-game (maybe via upgrades as mentioned in the previous point). Enabling orgasm, by clicking you fill up a bar than when you reach it, Amy comes, popping like a golden loot goblin dropping a lot of dosh with vfx and sfx to reward to effort of clicking. (The orgasm doesn't need to end the mini-game, but could be an incentive to work especially hard on it to reach as many orgasms as possible).
- Some sort of visual (vfx) or auditory feedback on money gain could very much tickle that dopamine production. Some games that are idle/incremental/management will have little coins with sfx pop out of whatever is earning money (maybe not well suited when everything earns at the exact same time rate), others like Tower Wizard or Vampire Survivors will play with "pling" sounds
- Maybe flip either the UI or the map? As it is right now, you have the building in the middle and the "customers" (well, onlookers seems more apt) to the left, but the left is covered by the menus. Nothing is really happening to the right of the building, so maybe have the onlookers come from the right instead?
Well, sorry for the long response, I'm trying not to be too nit-picky but sometimes I just write a lot. :D