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Hi, Thank you for this game, I was looking for one like this one for a long time. 

However, shouldn't producing ressources be a source of revenue ? I mean look at the planks for instance : one unite of log costs (10\4=)2.5g (sold 1g) => so one unite of plank costs (1 log)2.5+(10\4)2.5= 5g and is sold 2g. The same for every ressource I saw so far.

I loose money by producing goods. Like someone said before, the only way to earn money is by taxing a large population maintained unemployed for the most part. 

What kind of nation could prosper by willingly maintaining its population into poverty to tax it ?

Hey, thank you for your feedback!

Using instant buy/sell costs you money — it’s the price of convenience. If you sell resources passively, when the merchant visits your city, you earn a small profit. But if you travel and sell the resources yourself (e.g., by boat to another city), you make a much higher profit.

How much you earn depends on the method you choose — faster trades mean lower gains, while slower, active trade gives higher returns.

That said, trade and taxes alone aren’t enough to sustain your economy. War also plays a role, but probably needs a little bit of tweak.

Additional income sources are planned and will be introduced in a future update later this year.