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Hi Wattson. Great work with this mod. We have an issue, though. We are creating a game where your mind uses the center text style and your character uses regular styles. The problem is when we apply your functions it always goes to the menu style font of renpy which is different from all the other character styles. It appears white and with the default font.

We've tried to fix it with chatgpt but it constantly said it should show the correct fonts, but it doesn't.


Any hints on what can be happening here? Thanks in advance!


Update: I found a message for another user with a similar problem and managed to set the style everytime.

But we use the outline in the center text, so it's not working properly for those cases. Your {outlines} doesn't work, as it returns a missing outlines parameter. And you mention something about the jitter of renpy, but I'm really lost about that. Can you advise on what do you exactly mean?

Thanks a lot in advance!

I probably should put out a patch but think if you fix my DispTextStyle code on line 72 to be

self.tags[tag] = value

and update whatever tag you're using by replacing a

char_text = Text(my_style.apply_style(char))

with

if "" in my_style.tags:  
    char_text = Text(my_style.apply_style(char), style=my_style.tags[""])
else:
    char_text = Text(my_style.apply_style(char))

You should see some improvement. Hope that helps.

(1 edit)

One update. We managed to apply your solution and the shadows now appear, but another issue appeared too:

1.- Now the kerning is broken and it adds extra spaces between letters.
2.- It ignores xmaximum, so lines are always out of the screen
3.- It ignores layout "greedy" or "subtitle"

We've tried to fix it by forcing the style even in the kinetic_tags_rpy declaration, but still doesn't work.  Any hints?  Thanks in advance!

Deleted 78 days ago