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Thank you! I'm glad you had fun! I'll keep that in mind.

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It’s really kinda fun having one “main antagonist” you have to put most of your attention on, and also a bunch of minions that roam around semi randomly.

Maybe more levels could add different enemy types, like a ghost that stays still unless it has a direct line of sight with you, or a ghost that randomly goes through walls.

So much more can be done.

(+1)

Those are some good ideas! Initially I wanted to make the movement patterns of the mini ghosts unique from one another, but that was discarded due to time constraints. Ghosts with skills could be interesting.

I agree. If I ever come back to this after releasing my upcoming games, I might add more levels, ghost girls and greater enemy variety.