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(1 edit) (+1)

Man, this is a very fun one, but probably for all the wrong reasons.

The menu screens as requisition forms are great, it's a really sovlful touch. Same with changing player height. Though I gotta say - 155cm ralphamale is the size of the chair, while 200cm can barely walk through doors and can absolutely NOT see the typewriter. So the sized are a bit weird in terms of scale. 155cm was very optimal in terms of gameplay cuz the typewriter was in the middle of the screen

Employment history is not persistent when you click out of the input box, and the name is cut short in game if it's too long (my name was "Ethan Oliver Ralph").

The first case was solved by itself and I have no idea why (I did manage to trigger the "THIS IS NOT SUPPOSED TO HAPPEN" text from the LLM, so maybe it flagged the case as solved?). The second case was a bit better - though it took me some time to find my partner. 

Unfortunately the limitations are very obvious. It felt like I was constantly banging my head into the walls which I can't really see. Maybe it's my ESL, or maybe it's my goofing off - but the LLM rarely understood what I meant. Also it felt like it wasn't holding the context past a couple of phrases, which didn't really help. Ironically the best course of action for me was telling "Go get him Chuck" to my partner - but at some point he decided to not interrogate the suspect. Also he didn't react to me confessing to murdering the shop lady.

But I do like the Pulazki being the butt of the joke for the whole station, and everything - the menu, the evidence submission forms, the whole "case file" - it's great. It feels like a police comedy game, and I dig it quite a lot.

It's a very fun concept, and I most certainly had my fun with it and got a good laugh from various things from both LLM and from the environment, but as for the proper investigation - I dunno. My goofs were cut short by the LLM not understanding me, and my serious attempts were often also cut short by the LLM missing the context. I feel like you're really cooking with this one, but I also feel like you may be limited by the users PC and what the embedded model can really do.

Also - there's a bug where the 3d scene scales to the resolution set in the game settings, but menu sprites (requisition forms) do not - this made the settings screen unusable on the 4k monitor (the in-game resolution was set to be lower on launch, had to change my monitor resolution for it to work)

(+1)

Thanks for checking it out, I've seen the stream and I'm really glad you tried it out.

The feedback is extremely valuable, I'm planning on adding tutorial before tutorial in order to explain how interrogation mechanics work a little more in-depth. There are some things you had no right to know, for instance Charlie will only progress the case if you talk to the suspect, since timer only triggers if you talk to them. There's a lot of things that have to be explained in much greater capacity, your experience illustrated that very well.

Will keep on working, thanks for everything :)