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Hello! Came from playing the main game to hopping onto this. My poor heart wants to know whether it is possible to have a happy ending where everyone is alive and cool with TO? And if so, what do I gotta do?

I killed Ruwin on my first play through. Realized way later that that could have been averted.

Thank you so much. All your games are a delight to play (played Esper first and then spiraled into a rabbit hole that is ADW; lovely decision I made).

Hi Riyadth,

Ah! Thank you so much for trying my games and I'm really happy to hear that you enjoyed ADW. *Potential Spoilers*









This is a 'cursed' timeline and the endings are all bittersweet at best, with some endings being very bitter. Siding with Brookhaven will keeps the most characters alive, but I wouldn't say the Crown is cool with the TO's decisions. And siding with the Crown is necessary to get the romance endings with Mikaylis or Jeth. The 'happiest' endings are probably returning home as the gods suggest. There is an ending guide if you are interested. 

If you are looking for fluffy, happy endings, (with Jeth or Ashur in particular) I suggest giving Gacha Date a Try if you haven't already. Thank you again for taking good care of the ADW characters <3 Best wishes - Jen

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I devoured the gacha date game. Thank you for feeding us! Aside from the game, I am so curious to know who was your favorite character when drafting the design and dialogues for this. Anything that got cut out? 

I have another question as well, that is Jeth! How in the world do I get kidnapped by him?

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Hi Riyadth,

I'm glad you gave gacha date a try. I hope you liked it!

To be honest, I can't pick any favorites as their creator, they are kind of like my children that I care for equally. Once I start working on a particular character route, they become my favorite in that moment. I think my editor did say that I made less grammar mistakes when I was writing Jeth, but maybe I was extra careful when writing him, because he never lies outright but misdirects through omission or purposeful implications, so I have to be extra intentional when I choose his words. I love Deita's curls and ruffles in her outfit, though they are extra time consuming to draw.  I probably personally relate to Beileph's awkwardness the most. And Ashur is the easiest to write because he just rambles on without filter LOL and the chaos and comedy just write themselves. 

I don't think I ended up cutting anything out from my original plans as I usually scale small and end up adding more as I go along. I did have in the back of my mind to maybe make another game with an elite air knight, earth priest and fire rogue (I do have character ideas for these taking place in Capetown with the Southern Division) but I don't know at this time if I will make that game or not. Thank you for all your questions and interest in my works!


 As far as getting kidnapped lol-

1. Side with Brookhaven in the war

2. Don't romance anyone

3. Stay as the Transient One

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I would be so down to see that game with Air Knight! When I was playing ADW, Air Knight was that one guy I would CONSTANTLY USE, especially since I had a lot of fire frontliners in the enemies team.  He strangely grew on me. I had this headcanon that whoever was with me in the very beginning with Lor were the OGs and had a tighter bond with TO. So that included Air Knight, Earth Priest and I think Air Rogue?? 

For the kidnapping scenario. To side with Brookhaven, do I need to keep selecting choices that were anti-Crown? Would that mean showing sympathy to the prisoners in Ruwin's section and not killing anybody in Katnir's? 

Thank you so much for actively engaging with the commentators like this! 

Hi Riyadth,

Yes the original 4 were air knight, earth priest, fire rogue and water mage so it would be fun to make an adventure with the other three lol. Though the elite people were planned to be different people from these three.

And in order to have the option to side with Brookhaven without romancing Deita is to have very low villain points. If you side against the crown decisions, have sympathy for prisoners and forest bandits, talk with Deita in the tower daily, and don't return romantic advances, you should be able to convince Lor to include you in Deita's plans to side with Brookhaven.