You took my feedback and added the logs and an actual research progress bar, nice.
The game is playable for the most part to me after grappling with the UI again. I think what you need to worry about now is information hierarchy. There's a lot of numbers and text in the game and you want to subconsciously teach new players and remind returning players which part is more important.
For me the most important numbers that I paid attention to at the start was definitely the cost and fuel needed to get my ships of Galduen, so what I would have done is make those two stats appear at the top in a bigger font or right next to the save design button. Those two are the two stats that directly impact your finances and what kind of contracts it can take. The others feel secondary to me, but it's up to your discretion at the end of the day
Also small issue that I have is how the ship buttons spazz out when you hover them, so you can't always click on them until they stop spazzing, weird.
I'll keep playing until I get out of the magnetosphere and reach the next story beat, may update my thoughts on the game.