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(+1)

The grappling hook is extremely difficult to use, I found myself reseting the same puzzle multiple times before managing to understand how it really works.


At the very beginning of the game, the robot spend most of her time reading the flowers on the floor and trying to understand them, like, she gets REALLY absorbed by the idea of reading and understanding them.


Also, the robot battery ends pretty quickly, mainly at the very beginning of the game where you have no clue where to go to or what to do, getting stuck because her battery just ran out is very common.


Outside the starting camp, she will probably act quite erratic and sabotage your plans by simply throwing away whatever you made her hold.


Type for other players: If you don't host your own model, she will probably be repeating all the time "I'm an AI and I (blah blah blah), helpful responses (blah blah blah)."

Thanks for the feedback. Yea grapple hook is still WIP. I think a good thing for it is the ability to swing.

(1 edit)

It might be nice if the grapple could retract or pull you up, then let loose a little at a time. Not sure what your intended mechanics are, but right now she mostly just dangles with no way to climb once grappled. I end up mashing space, shift, and WASD—sometimes it works, but most of the time I just hang there until I decide to fall and die. Is that by design? It feels off

Also, she often gets stuck in the falling animation. F5 > F6 has become my go-to “panic button” every few seconds—well, not literally, but it’s the only way to get unstuck. 

Edit:
Oh, walk away from grappled vector to get distance, ??? Profit!

It was rushed design. Actually the newer versions has lots of new improvements such as swinging (didnt have time to make it into the update), and better platforming. Will release it soon as a demo.