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(1 edit)

It might be nice if the grapple could retract or pull you up, then let loose a little at a time. Not sure what your intended mechanics are, but right now she mostly just dangles with no way to climb once grappled. I end up mashing space, shift, and WASD—sometimes it works, but most of the time I just hang there until I decide to fall and die. Is that by design? It feels off

Also, she often gets stuck in the falling animation. F5 > F6 has become my go-to “panic button” every few seconds—well, not literally, but it’s the only way to get unstuck. 

Edit:
Oh, walk away from grappled vector to get distance, ??? Profit!

It was rushed design. Actually the newer versions has lots of new improvements such as swinging (didnt have time to make it into the update), and better platforming. Will release it soon as a demo.