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(+1)

Wow thanks for taking the time to play our game and make a video!! 

Enemy readability was definitely a struggle. Trying to strike a balance between vibrant scenery and easily visible enemies is difficult with the limited color palette of the Pico-8. We will definitely address that in an update. 

I included gameplay instructions on the itch.io page but I think I'll add some sort of key within the game as it's not entirely clear what eveything does unless you have read the instructions (ie. The blue bar being a power shot that's activated with the Z button).

I also noticed you weren't a fan of the controls. We tried to give weight to the players ship but sometimes it seems a bit sluggish. 

We appreciate the feedback. Thanks again! 

(+1)

The enemies worked well throughout all of it, the last stage was just hard to tell where the enemies were due to the mass amount of them showing up.

Not using the power shot was way more our fault for not using the only other button and thinking the shooting was the only button and yeah didn't see the controls until after recording the video.

I believe the control of the ship was fine it seemed like an old arcade shoot em up so wasn't much trouble. 

Not having any extra lives or continues was annoying because having to restart any game from the beginning is annoying but it was still a fun game and got the hang of it overtime so it was still a good game overall.