I like the concept - especially hitting the eye of the tornado to wipe them out an less damage when you hit it outside that range - but it felt quite difficult to hit that range with accuracy, and I didn't immediately understand that as the goal. It was also a bit unclear how much charge I needed or how much charge was preserved, since sometimes it seemed like the laser stayed charged after destroying a hurricane. The spawns were also a little inconsistent - one of them spawned quite close and was moving fast enough that I couldn't even get my cursor over it before it hit the coast! But I think it overall works well to need to plan your shots ahead with the movement speed lowering while charging, and it means you really have to watch the whole field so you can know what's coming.
Viewing post in Big Hurricane Hunter 2033 jam comments
Thanks for playing, great feedback. I'm glad you like the core concept! It definitely needs some balance, it ended up with a bit of frustrating difficulty rather than fun difficulty. There is also not enough communication to the player about how the charging system works. It does build up a sort of pre-charge with each direct hit of the eye, but if you fire and miss you lose the hit streak and the pre-charge.