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Question. If you are able to publish Wild Woods on all these platforms, how much will it cost.


The thing is that we are trying to concentrate on steam and switch. Since we use Unity, deploying is relatively easy.

But to be honest at the moment we have no experience in porting games. But we have done a lot of research and asked friends. Which makes us confident that the port to the switch will not be the problem.

The other ports can be addressed if the game is well received.