Thanks for playing!
I had thought I was just playing as some guy
The lore isn't there yet but it is a world where everyone's mutated to a degree. I haven't decided if I want mutations to be the primary mean of player progression / character building or an optional thing, but them being available right away is for playtesting.
I don't like the map system. The game gives a nice early 3D PC game vibe that it is at odds with
At heart it's just a level selector, not much different than Painkiller's pre-level screen for example.
It certainly should be moodier, it's a placeholder.
Something about changing weapons during/after reloading a save let me use the revolver but the first shot after each reload was a shotgun blast
Good catch, the fix will be in the next build.
I died because, seemingly, a fish jumped out of the water onto land on a suicide mission to damage me once and killed me
I'll make it so the fishes can't attack you if they're on land. They suffocate after a few seconds so them jumping on the boat is meant to be a funny thing and also a source of free healing. Fishes jump on boats all the time so I thought it would fit.
Sorry about making the game too difficult, it's hard to judge these things. The game is in a bit of an identity crisis right now, it's going to be hard to blend the "surviving -> exploring -> conquering savage lands" theme with the gameplay of a somewhat fast paced shooter, and also I obviously don't want the boat to feel like a dead weight you're dragging around, it's going to take some iterating to get it right so I really appreciate your honesty.
Thanks again for the feedback, it's very useful.