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(2 edits) (+1)

Oh, this entry really caught my attention and I played it at once (in French), start to finish. Unlike usual BAF entries, a lot of time is allocated to daily life activities compared to action. In a shounen, it would be more like the kind of things we see in a prologue/prequel/flashback showing how a former super soldier changed.

The beginning follows quite a clear, classic pattern, but it’s enjoyable to read. The second part is more uncertain as it opens the door to many possibilities, leaving room for surprise. I’ll leave the Writing comments at the end of this post so people who haven’t played it yet are less likely to be spoiled.

Visual

The backgrounds are clearly recognizable and reused smartly by having the daily routine go to the same rooms again and again (the opposite of my own VN which just moves on and on to different locations, giving a lot of work to my BG artist).

The characters have nice design, we can find consistency across the uniforms (even between the super soldiers and the civilian, with the grey and orange color palette), even some sci-fi lights without being too gaudy. I was surprised to see Maria wearing a skirt, as it’s not often seen in space, but I suppose that it’s alright in the future (thanks to artificial gravity - long hair too, actually) and to stress her civilian status.

The character placement could be improved, centering both character on screen when there are 2 of them, and having them face each other (I haven’t used Renpy for a while but Naninovel does it automatically so it now surprises me when it doesn’t happen).

Some facial expression changes are subtle, and the full fade out + fade in of the character prevents us from grasping what changed (comparison is harder when objects disappear momentarily).

“Tractatus lui rendit un regard rouge sang” -> facial expression doesn’t match. Instead, it matches a line more below “Un sourire amer se dessina”. Now, I just checked Tofu’s character sheet and the “angry” expression doesn’t exist, so I suppose you picked the closest one. Well, I just made a game where I prepared 50 expressions that I had to shrink to 13, so I understand the need to “drop it and pick the closest one”.

UI

The Language option at the top-left of the main menu is a good idea to avoid having user go to Preferences first to find it (although in this case “Préférences” it spells almost like English, it could not be the case with other languages).

Audio

Nice music, I see you composed it yourself.

The ending theme is much longer than the ending animation, I paused it at the last message to hear the end. Fortunately there is the album on Bandcamp so I can listen to the tracks in full outside the game (so you created a Bandcamp Pro account for this? Do you have to pay the subscription from day 1 even if you haven’t started selling?)

I would put more SFX on action scenes, but maybe you want to keep things simple. It also have some aesthetics to only play BGM. However, once you add voice acting it shouldn’t be a step too far to add some SFX. That said, I myself struggle to decide where to add SFX and where not to (since you could add them indefinitely to the lowest level of detail, or just stick to the biggest, most important sounds), so it may be a tricky decision.

Writing

I played the game in French, and I could appreciate the literary quality, although a few expressions were reused in some consecutive pages. I found several typos, pretty basic ones which you can fix with an advanced spellchecker (one that detects agreement (accord) or just an ML-based spellchecker like Google Doc), but this is a list just in case:

  • étonnement (cela ne me dérange plus) -> étonnamment
  • nous sommes fait (pour collaborer) -> nous sommes faits
  • (Tractatus fit) un avant en avant -> un pas en avant
  • désivageait -> dévisageait
  • tu ne serais pas vaincu -> tu ne serais pas vaincue
  • Désolée, (mais je ne te laisserai pas gagner) -> Désolé

Other comments:

  • When Tractatus stops visiting Critique, she wonders if she has “heurté” him and whether he’s “fâché” which are two emotional words that suddenly appear in her vocabulary. Was she thinking like this all the time and hiding it, or is she really starting to use those words? It’s a bit surprising. But at the same time, I don’t really see how you could have expressed it otherwise. And the next sentence “pourquoi est-ce que je me pose toutes ces questions ?” shows that she’s also in a kind of transitional phase, although it’s weaker than Tractatus’s.
  • I just searched for “Tractatus” and found about ~~German~~ Austrian author Ludwig Wittgenstein’s book, which now makes sense together with “Critique” (which could also be written “Kritik” since the book was written by ~~German~~ Prussian author Emmanuel Kant)

The end reminded me more of very down-to-earth (if not cynical) cyberpunk stories. It is, indeed, more rational to create a therapeutic AI companion, move away and join the opposite forces in order to create a status quo with the other massive destruction weapon embodied by Critique in order to bring peace to the galaxy (and I suppose open the path to the new order mentioned by the Creator). In addition, an artificial being is less likely to criticize another AI (although apparently they had a secret ingredient to give them “true life”). However, I was surprised that Tractatus, who built up emotions until this point, managed to follow this pragmatic approach right at the end. A typical shonen progression would have him destroy the whole mothership out of rage - or just leave, promising to create a new order for the human race. Then again, the rest of the story is not typical shonen.

Interestingly, at the beginning, I suspected Maria to… have dropped the poetry book on purpose to change Tractatus’s heart (independently of any mission, just because he needed it). Thinking about it, if it was really a mission, it was relying on a lot of luck that Tractatus would go to the library, as Critique just recommended it to him that day, on a whim. If the plan was originally to meet Critique, though, who frequently attends the library, it would make sense. Maybe there were actually another guy in the library trying to approach Critique but he somewhat never made it?

Hello!! First of all, thank you so much for leaving such a detailed comment, I really appreciate it!

We are working on an improved version, and the typos will be corrected for sure! Thank you for pointing them out!

Yes, indeed Critique and Tractatus are named after two books by German philosophers! (they're named after the english translation, as I was more familiar with that). I'm glad you found the references!

(spoilers below)





Yeah Maria's mission was probably related to Critique, but she found Tractatus first. I initially wanted that to be said in a more explicit way, but I thought it would be more impactful if it was left ambiguous! There was a lot of things I wanted to be open to interpretation!

Thank you again for your comment!!

(+1)

Ah, I see. Then Maria had many things to say like “my original target was Critique” although it’s not certain how that would have helped. But I was thinking at the end “hmm she really got to pick her words carefully now”. Reversely, the fact she was so clumsy/honest at the end made me think she wasn’t a professional spy and therefore it made me want to believe her, that she was genuinely a civilian who loved poetry and was picked for her affinity with the library but she ended up just sharing what she loved with someone who needed it.

But as always in these spy “love” stories, timing is key: the spy who reveals themselves before being uncovered gets more trust than those who wait to be uncovered. As an afterthought, since Maria really got close to Tractatus, I think revealing herself one day before the departure would have actually been a good timing, to give him one night to think over it. But then that would be a rather different story (the kind that is not kinetic and where you can choose to forgive or punish, maybe).

In fact, after playing the game I kept thinking a lot about it and possible endings. I think it’s good, as John Truby called it the “endless story”, when you keep thinking about the story after reading it, it means it was impactful and connected to universal themes.

For instance, when both characters went into the star I thought the two would disappear and their absence would allow to bring another balance to the universe. Maria would have succeeded in her mission but still be shocked as she started getting attached to Tractatus.

Or, the end could be basically the same but a slightly different timing, where Tractatus leaves the ship alone, trying to swallow his sorrow, losing himself and becoming emotionless as before. But then he realises he won’t make it and then he projects the hologram of Maria as an emotional support so he can go on. That would end up the same but give a slightly different feeling.

But I realise that these particular ideas matter less than the reflection I put in them, as a writer, as it makes me work on my character evolution and endings. So the analysis and feedback ends up being more important for myself in the end (because you probably thought about all of this already).

Thank you for making this game, I’ll try to focus on writing more short stories in “closed” spaces like this. And since I’ve been writing 2-character dialogues for O2A2, I’ll try to handle 3-character interactions next!