Hey thanks for playing.
I think if you gave a thought to some vertical level design, mixed with more movement abilities (superjump? dash?)so you can jump and glide between cliffs and buildings, in more confined areas so enemies are more of a threat, it would feel really fun.
True, the levels were not as thought out as they could have been. The main problem with making levels like that is that I'd like to have a lot more mutations while keeping all of them optional, it'll be a problem to solve at some point. Technically the chieftain level was designed with some of it in mind as the player is able to glide onto some roofs or distant building by grenade jumping but it's the first of the three levels I made so it ended up basic, It's going to get a giant rework soon enough.
Enemies feel like they have a very long reach
True, they do. I found that if they had a reach that matched their attack perfectly they would have a lot of trouble hitting a moving player. I need to make them move while attacking if I want them to have a chance, or just make most enemies ranged. I'll rework them as soon as I can.
and I noticed that my guns clipped into a wall whenever I walked against it, maybe the player camera is too far back?
The guns clipping is because I haven't gotten around giving them their own viewport yet, but I suppose moving the camera forward would make the hitbox feel more fair? I'll test it out.
I look at the screen and it looks like it's saying CTRL V to go down, when it's just CTRL and the down symbol. for whatever reason, my brain tries to push CTRL and V almost every time
That's funny, it is text though so your brain is not wrong. I'll change it to a symbol, why not.
Thanks again for the feedback, very helpful.