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Thanks for playing!

I started the game and the camera pointed straight down at my body and it very disorienting, took me a while to realize what was happening.

Damn never had this and dont even know why would it happen 

Cockpit UI limits visibility too much, I assume it will be complemented by the radar once it's working but also maybe smaller frames could have heads that give more visibility.

Yeah the ui is in deep progress

With the autocannons at point blank I was having trouble hitting the target's chest, I think the arms are covering the chest hitbox.

I'll check it

Boosting when the meter is at 0 stops your mech which seems unintended.

Weeeeeell it was half intended as biped chassis cannot boost and run at the same time and the boosters still active just weak but it gets annoying so I'll make it turning off when there is no fuel left

Boosting is also very sluggish. Fine if you want your mechs to feel heavy and sluggish but if you want to make them feel nimbler then boost should give you around 10 times the acceleration it gives right now if not more, just to help you change direction or correct your mid-air movement better.

Guess I will implement setting for how fast you burn fuel

Damn never had this and dont even know why would it happen 

Happens in my Godot games sometimes, maybe something to do with inputs being processed during the micro stutter that happens when the game first loads? I added a 0.1 seconds time window on load where inputs are discarded to prevent that from happening, it shouldn't cause any issues when loading since it's such a short time but it might stop players from accidentally starting the game while looking at the ground or the sky.