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(+1)

For this use-case, you want to create a new plugin, that stands just next to mine. That means:

  1. Create a new file in your game/js/plugins and call it, e.g., "CustomMenuPortraits.js" (the name doesn't matter as long as it's ending on "js")
  2. Paste the code from my last reply
  3. Yes exactly, you need to adjust the names, and also the numbers inside the $dataArmor brackets.
  4. If none of your "rules" apply, then my plugin's original functionality comes into play (i.e. the notetag <menu portrait: file> is used)
  5. In RPG Maker -> Plugin Manager, include your new custom plugin and put it below the menu customizer

This is just a sample code that I offered to you. Notetags just aren't flexible enough; if I were to make a feature that chooses a different picture just for equip, then the next person would request it just for weapons, or states, or any other situation. However, custom code provides you with much more freedom.

(+1)

Thanks, i really appreciate the help. I completely understand why you wouldnt add it, i just have so little knowledge of plugins that i didnt know if the functionality was already in there but i didnt know how to use it. 

I think ill figure it out with these instructions, now that i see it step by step it doesnt seem too bad.