Thank you for playing and for the feedback. I completely understand and agree with what you said about me playing it too safe with this game lol.
Admittedly I had a few more ideas to give the combat system a little more depth based on the main mechanic, but I had two issues preventing me from really going further with them.
1. I realised I wouldn't really have enough time to polish those ideas, and that would it would probably be better if I kept the mechanics of the player simple. Just to ensure that anyone can jump right into the game as smoothly as possible. Unfortunately that also resulted in the game being a little too safe as you mentioned
2. The boss needed to be finished, but unfortunately even then, it's currently unfinished lol. It's basically missing another attack that it was supposed to do towards the end.
Frankly, everything about this game in it's current state is more or less only 30% of what I had planned, so I thought I'd try and polish what was there at the very least.
So yeah, I completely get what you mean about wanting a game that takes more risks to win. Frankly I hope the same lol
Thank you for playing and for your thoughts