It's amazing to see how you turned a simple concept like platform jumping into something unique with the mechanic of moving some of them to help us overcome challenges — great job and very creative!
The game’s atmosphere brings me a sense of calm, even though there’s constant tension with the screen moving and pushing us toward death. Personally, this contrast didn’t affect my experience, but if you wanted to amplify the feeling of urgency, adding debris or a change in scenery could help. You could even use the forest concept — imagine how intense it would be if the side of the screen that kills us was a massive fire spreading through the area! The tension would rise significantly.
During gameplay, I had fun, and the game really held my attention. I did run into a few small issues that caused mild discomfort, but they didn’t break the flow of the game. They’re more like specific points that could use a bit of polish if you plan to keep working on the project.
The first point is about grabbing a platform to move it with the mouse. I noticed it follows the scrolling screen and doesn’t stay in the same place in the scene — it always gets pushed left. It’d be interesting if we had the option for the platform to remain fixed where we placed it, even while holding the button, so we could still move it even if the mouse wasn’t directly on top. But to move it forward again, we’d need to release the button and grab it once more. It could turn into a kind of strategic “tag” challenge — maybe a new difficulty mode, since it’d be a simple mechanic to understand but hard to master.
Another detail about the movable platforms: you could slightly change their color, opacity, or some other visual aspect to indicate that we’re actually interacting with them. This one is especially helpful for players whose mouse buttons don’t register clicks properly or for those who prefer clear visual feedback. Sure, these may seem like edge cases, but they’re quick fixes that could really improve the final impression of the game.
Overall, I’d say your idea was well thought out and well executed for the scope. Congrats on the game and good luck with the jam!