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I love the theme interpretation. This game is a very cozy puzzle, and I feel like it could be a game to spend hours on a full-fledged polished game with this mechanic. 

The choice of music really fit the game.

Here's some feedback:

- I wish there was a way to "zoom out" before you start sewing. Being able to plan ahead would drastically reduce any potential frustration about things you did not see beforehand.

- Maybe this is on me, but I took way too long to notice the numbers would show up based on the distance. The game became so much more fun and puzzle-y after that

- The difficulty ramped up a bit too fast

- The transition effects took a bit too long, to the point that they became part of the "punishment" for failing haha.

That being said, I had a LOT of fun playing this. I really think it has potential. The game would benefit very much from a visual overhaul into a "cute-sy" art style and UI improvements, but the core concept seems rock solid for me. Great job!

Thanks for the critique, puzzle design is definitely one of the aspects of game dev that I want to improve on. I felt like making the game too long and the difficulty ramping up too slowly would discourage people from experiencing the harder aspects of these puzzles, so I made the game short with the scaling to match the extreme pace. But thank you for playing!