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Space Flower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #4 | 4.000 | 4.000 |
| How well does the game fit the themes? | #16 | 3.750 | 3.750 |
| Audio | #21 | 2.625 | 2.625 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #29 | 2.375 | 2.375 |
| Gameplay | #33 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
The thing I loved the most is the spaceship window view. If only you had some time to hide the starts in the background when they overlap the spaceship frame. This way it looks like the stars are inside the ship. Or the same could have been done by ordering the sprites on z-axis properly.
The way it is currently breaks immersion.
But I get the time limitation completely. Good job nevertheless.
I understand (as mentionned in the description) you wanted to put enough time on art & sounds, which are really great ! The physics works well, though I find it lacks a bit of interactivity. Even without adding other mechanics, perhaps filling the ship with more floating objects with different physics properties (bouncing...) to interact with. Anyway nice work !
Very good! I like the artwork and dragging things in zero g is so satisfying sometimes XD