Tried out the Linux version on my old laptop, seems to work fine except that I need to use dedicated graphics (doesn’t seem like it should be necessary) or else SDL fails to open a window (I’m just guessing, but it could be it’s requesting a framebuffer with AA or something by default which the ancient integrated chip can’t provide). Here’s the entire contents of panic.log:

Even when it does launch it assumes the initial window dimensions are the most it’s going to get and resizing the window afterwards doesn’t make it expand to fill the space beyond what it had in the beginning. Really annoying in i3, I have to launch it from a floating terminal in an empty workspace or go through the trouble of setting up a rule to launch it floating by default.
I think your font rendering is also not working correctly, characters have incorrect y offsets and it doesn’t look consistent enough to be intentional.
The tutorial really needs to point out which areas of the interface are what, or better yet have it marked on the board itself. The XP system was particularly confusing, so we expend XP as currency to buy new cards except the prices are listed with a dollar sign? The phases also seem a little strange, so you don’t complete a full encounter at once but you get to spend XP every round? I was expecting something a bit more like munchkin whereas this seems to be more like you’re supposed to manage the encounter card draws to not get overwhelmed?
I didn’t play much because I don’t like card games, here’s the screen where I stopped because I thought it had bugged out having me pick a new encounter while an enemy was still present.
