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(1 edit) (+1)

Played through it, it's oozing with charms, beautiful artworks.

- The cat is a bit tanky?

- KB bindings are kinda awkward, but it might be a given due to the type of game.

- Pulling off melee combos is really fun.

- The art is excellent, but I feel because everything is high in saturation, the VFX of projectiles (not the cat, the sword swing projectile is great) is kinda hard to see as it blends in with the environment, not a big deal now, but as game progress with more things happening it could be annoying.

- The music is great.

- Boss fight is cool, but... I feel what's the point of teaching all the cool melee stuffs and encouraging it, then for the boss you should just stay afar and shoot, because it won't stun easily, getting close to it and you will get punished by its big ass swings.

(+1)

thanks for playing!

the purple enemies have higher hp as they are used to nudge the player to use melee attacks on them, since melee attacks deal the highest damage and gun does little damage

Appreciate the feedback on the colors, will definitely tweak it.
you can stun boss on a specific attack, or dodge his tongue and get a few hits in while the animation plays. Though i agree maybe there could be something more to help with the player doing melee attacks