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(+1)

An intro can be longer and still feel short if its exciting enough. I was playing on normal difficulty. I ended up forgetting to heal my guys between battle because I was rushing to get to the captain, since I had enough of fighting regular guys (it was taking quite a while). The tutorial could probably use a lot more detail for idiots like me who don't know turn based rpgs well, but would need to be broken up with some progression in the story.

(1 edit)

Alright. I guess I could lower the amount of encounters, I guess 5 is too much. And I guess I’ll work on having more tutorial messages…  Maybe I could have the crew talk more and have some flashbacks or something…

Thank you by the way, you’ve been a great help.