Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

https://www.twitch.tv/videos/2506112929

The boss room was reliably bugged for me, else I might have given it a couple more shots. Though I would say, for a first boss, it feels like this one has too many moves, somehow, there is no simple formula to approach the fight.

I am an utter shitter at dodge roll games though and don’t enjoy them particularly much, so it may be safe to discard my opinion on this. In fact I think people who enjoy rolling may feel right at home.

Aesthetics and sound are nice feeling very faithfully GBC/GBA.

I had some "shoot a heart" ranged weapon and it didn’t seem to work. The heart decorations standing around were confusing to me, I kept thinking there must be a way to gain HP from them?

Overall seems like a solid concept and solid execution.

(1 edit)

I have looked into the stream and it seems that enemies have shorter jump arcs than they are supposed to have (and this extends to the boss cutscene). I have added new code that sets the VSync to 0 which should hopefully address this.

Heart shaped decorations are there to signify the game's main boss and have no relation to HP or the Heart Card item.